You left. Now they're dead. Ambrosia Sky is an immersive sim about exploring an asteroid colony devastated by an unknown contamination. Survive and harvest strains of hostile alien fungi, explore treacherous environments, and find meaning and beauty in so much death.
BancyCo performed a full UI and UX audit for the game to identify opportunities for improvements to design, accessibility, and best practices. Working with the team, we designed and delivered a complete UI revamp, and created a design system and hierarchy that can expand as the game grows. We also created workflow tools for the art team, such as templated files for applying effects to vector UI elements for easy exports as final in-game assets.
We worked with BancyCo on the UI/UX design for Ambrosia Sky. Ben helped us bring clarity and cohesion to the player experience when players navigate our various screens. He considered our timeline and capacity when building the plan to address the audit notes, collaborating with us to make sure that the designs and improvements were actionable given our timeline.
And he helped us prioritize changes with the greatest impact on the player experience. Since launch, we've integrated more of Ben's designs into the game, as we continue to receive positive feedback on the clarity and navigability of the templates he provided us. And we continue to use those templates as we expand our content and generate new types of screens.
I would be happy to work with BancyCo again, and highly recommend their work to others!
— Sofy Kabachek; Lead Game Designer, Soft Rains
Platforms: Steam
Ambrosia Sky is © 2025 Soft Rains Ltd.
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