BancyCo is a Toronto-based, independent videogame studio founded by Benjamin Rivers and Nancy Yeung. We've developed and published critically acclaimed games for consoles, PC and iOS since 2012.
(Formerly Benjamin Rivers Inc.)
He's the one who ensures that stories are meaningful, that the user experience is thoughtful, and that visual design is clear. He brings a love of storytelling, sequential art and graphic design to each of the studio's projects.
She ensures characters are memorable, that storylines are relatable and that the audience is going to have a great time. She also oversees all aspects of the company, from project direction, marketing initiatives, and partner outreach.
Weiwei tends to the backgrounds and environments, carefully watering them 3 times a week and propping them up with perspective rulers so that they may grow up big and strong. Some of the backgrounds seem a little FISHY though... we can't say for sure, but we suspect Weiwei is putting fish food in the BG nutrient mix.
Kezia Adamo is a game developer and generalist game programmer who specializes in the Unity engine framework. They are best known for their work on Cuphead as one of the primary programmers, and for contributions to other independent games such as We Are OFK and Moonglow Bay. They are an organizer for Dirty Rectangles, a monthly "Show and Chill" event for video game developers in Ottawa and Toronto.
Andrew is best-known for his work on the critically-acclaimed music game Sound Shapes, as well as several other games including Blasters of the Universe, LOUD On Planet X, and Long Story.
Robby Duguay is a game composer and game audio director at Level Curve. His composition style is dynamic and varied, with works including Fossil Hunters, Graceful Explosion Machine, and The World of Peppa Pig.
Eliza Daly is a Toronto-based sound designer originally from London, UK. Her love of video games and audio fused during her studies in interactive media. Now at Level Curve she has crafted sounds for titles like Little Learning Machines, and Nerf Ultimate Championship.
Caitlin is a 2D Designer based in Toronto, Ontario. She has always had a soft spot for vibrant characters in fun, engaging stories. When she isn't fussing over her linework, you can find her sipping a cup of tea and tending to her tamagotchis.
Caffeine aficionado and resident Spine 2D expert. He brings sprites to life and makes sure they're "sufficiently bouncy". We're not sure what he means by that but he seems quite passionate about it.
Co-founders Ben and Nancy met in college and have been creating art together ever since. Rising with the boom of the Toronto indie game scene in the mid-2000s, they are now long-standing members of the city’s development community.
In 2011, they released a trailer for the IGF Awards for Home: A Unique Horror Adventure — what Ben thought was “just a jam game” so he could learn to use GameMaker. That trailer quickly gained tens of thousands of views and started getting passed around gaming news sites. Home then launched on Steam to a prominent store feature and a blowout reception, and the company was born. (Back then, we were called Benjamin Rivers Inc.)
The studio is currently developing its fourth original IP.
BancyCo contributes to Toronto’s game community through support of initiatives like the Hand Eye Society, and by delivering talks and presentations to up-and-coming developers. Ben taught game design classes at OCAD University for more than half a decade, and published a comprehesive, official GameMaker tutorial that is featured within the development engine.